About this project

FFVII Rebirth Mesh Patcher is a suite of tools designed to maintain and modify character skeletal meshes for Final Fantasy VII Rebirth. Its primary purpose is to repair costume and pak mods broken by the V1.005 game update by rewriting models into the current expected format without requiring a game downgrade. Key capabilities include: - Mesh Patching: Fixes V1.005 compatibility issues for standalone pak mods and costume mods. Includes an 'unpatch' feature for users on version 1.004. - Format Conversion: Converts mods between the Dresscode menu format and loose pak files (and vice versa), allowing users to organize outfits into menu tiles or direct overrides. - Repointing: Allows users to move a pak mod from one character costume or weapon to another of the same character. - Mesh Editing: A developer tool to analyze the parts of a model and selectively omit specific geometry sections. The tool requires Python 3.9+ and an Oodle DLL (oo2core_6 or newer) for decompression, which it can often detect from other installed Unreal Engine games.