A utility to repair and convert character costume mods for Final Fantasy VII Rebirth broken by patch V1.005.
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THE FIRST COLLECTIONAirSim is Microsoft's open-source simulator for drones and cars, built as an Unreal Engine plugin with an experimental Unity release. It supports software- and hardware-in-the-loop simulation with PX4 and ArduPilot, and exposes cross-language APIs for collecting images and controlling vehicles for AI research.
Takatora is a local-first build automation tool for game developers using Unreal, Unity, or Godot, providing CI-like capabilities without the need for a dedicated server or infrastructure.
nexus-rider is a JetBrains Rider plugin that acts as an MCP proxy server, forwarding AI tool calls to NexusLink within Unreal Engine (UE) instances.
An Unreal Engine plugin for rendering on eye-tracked 3D light field displays via the DisplayXR OpenXR runtime.
NexusLink is an MCP plugin designed for Unreal Engine that exposes editor context, assets, and runtime states of UE projects to AI clients.
An INI editor for Unreal Engine games that allows users to manage GameUserSettings and Engine.ini files with GPU-aware filters and automatic backups.
A cross-platform tool written in Rust for exploring and extracting assets from Unreal Engine game archives.
NEXUS Framework is a collection of game-ready plugins for Unreal Engine providing common patterns and opinionated solutions for game development.
UE5 asset workbench plugin enables scripts and AI agents to read, edit, import, migrate, and audit Unreal Engine 5 uasset files by exporting structured JSON and applying changes via commandlets, supporting Blueprints, animations, widgets, materials, Niagara, levels, etc.
An Unreal Engine plugin for in-game bug reporting that captures gameplay video and logs for submission to the BetaHub platform.
A collection of Claude Code plugins and MCP connectors designed to automate VFX production workflows across industry-standard software like Nuke, Houdini, and Unreal Engine.
A declarative administration tool for the DazToHue workflow that generates Daz ROM scripts and Houdini PoseAsset CSVs from a single character definition.
Stream real-time orientation data from a BNO055 IMU on an ESP32 to Unreal Engine 5 via Wi-Fi UDP.
A modern, multi-stage Docker build pipeline for producing Unreal Engine editor images for Linux and Windows.
PGX is an open-source, modular C++ gameplay framework for Unreal Engine 5, designed to unify configuration, extension, and diagnostics.
Nakama is an open-source game backend server from Heroic Labs. It provides users, storage, social graph, chat, realtime and turn-based multiplayer, leaderboards, tournaments, parties, purchase validation, notifications and runtime code.
Chitin is an open-source geometry-to-physics compiler that converts 3D assets, including meshes and Gaussian splats, into portable convex hull colliders.
Official C++ SDK for LicenseSeat, providing a comprehensive licensing system for games, plugins, and applications with support for online/offline validation and entitlement checking.
A local multimodal LLM plugin for Unreal Engine 5 providing offline inference for text, speech-to-text, and text-to-speech.