About this project
DisplayXR is an Unreal Engine plugin designed for eye-tracked 3D light field displays. It integrates with the DisplayXR OpenXR runtime to provide stereo rendering using Kooima asymmetric frustum projection based on real-time eye positions.
Key capabilities include:
- Two stereo rig modes: Camera-Centric (attached to a pawn camera) and Display-Centric (relative to a virtual display in the scene).
- Zero-copy atlas handoff, allowing Unreal Engine to render directly into the OpenXR swapchain.
- Editor preview functionality for viewing stereo output without running Play In Editor (PIE).
- Cross-platform support for Windows (D3D12), macOS (Metal), and Android (Vulkan).
The plugin requires Unreal Engine 5.7 and the installation of the DisplayXR OpenXR runtime.
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