About this project

DisplayXR is an Unreal Engine plugin designed for eye-tracked 3D light field displays. It integrates with the DisplayXR OpenXR runtime to provide stereo rendering using Kooima asymmetric frustum projection based on real-time eye positions. Key capabilities include: - Two stereo rig modes: Camera-Centric (attached to a pawn camera) and Display-Centric (relative to a virtual display in the scene). - Zero-copy atlas handoff, allowing Unreal Engine to render directly into the OpenXR swapchain. - Editor preview functionality for viewing stereo output without running Play In Editor (PIE). - Cross-platform support for Windows (D3D12), macOS (Metal), and Android (Vulkan). The plugin requires Unreal Engine 5.7 and the installation of the DisplayXR OpenXR runtime.