About this project
Scoundrel is a solitaire dungeon crawl card game where players navigate a deck of 44 cards, fighting monsters, managing weapon degradation, and using potions to survive. This implementation is built using Java 21 and the libGDX framework.
Key features include:
- Complete Ruleset: Implements room dealing, combat, weapon degradation, and scoring systems.
- Multiple Difficulties: Includes Standard, Relentless, and Frail modes.
- Visuals: Hand-drawn pixel art with idle animations, a procedural torchlit backdrop, and a fixed 1280x720 design space.
- Progression: Persistent high scores, lifetime statistics, and ten achievements.
- Learning Tools: A scripted 22-step guided tutorial.
- Technical Architecture: The project utilizes a strict separation between a pure, headless Java rules engine (with high test coverage) and the libGDX rendering layer.
The game is distributed as self-contained Windows and macOS builds that do not require a separate Java installation.
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