A wave-based survival FPS developed with Godot 4 featuring 30 standard waves and an endless mode. Players can upgrade weapons via a gacha system between waves, with support for three difficulties and multiple maps.
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THE FIRST COLLECTIONViolencetown is a browser-based 2D action-RPG built with zero-dependency vanilla JavaScript and HTML5 Canvas. It features turn-based combat, a radial action wheel, disposition-driven NPC economy, and deterministic gameplay. Installable as a PWA.
ARLQ is an experimental rogue-like game co-developed by humans and ChatGPT, featuring dungeon exploration, monster combat, companions, and fog-of-war mechanics.
A rogue-like game built with C#/Blazor, featuring procedural dungeons, tileset/ASCII rendering toggle, and data-driven content via JSON.
Theseus's Brain, a Chinese pure-text roguelike for AI: played over MCP stdio, centered on reincarnation, memory, and irreversible mechanization; zero dependencies, with CLI, HTTP bridge, and full English translation.
A browser-based, dependency-free Turkish roguelike deckbuilder featuring 87 cards and 33 enemies, with audio and visuals synthesized via WebAudio and SVG. It offers strategic gameplay through Incandescence mechanics.
A free single-player MTG adventure game built on Forge, featuring five rival colors battling over a living map with dynamic territory, reputation systems, and real card duels.
Shatterfish is an open-source engine for Shattered Pixel Dungeon, inspired by Stockfish. It enables headless gameplay, symbolic AI bots, statistical testing, and in-game overlays — all while enforcing fair information parity with human players.
A deterministic, turn-based ASCII roguelike built on .NET 10 featuring shadowcasting FOV, A* pathfinding, and seeded dungeon generation.
Arknights: Wasteland Outpost Protocol is a top-down hardcore survival building game blending Roguelike and tower defense elements, where players command operators to survive the wasteland with permadeath mechanics.
Brileta is a custom game engine and roguelike sandbox written in Python and C, featuring procedural generation and shader-driven lighting.
Arpege is a top-down bullet hell RPG in a medieval fantasy setting, currently in early development focusing on its engine foundations.
A Java-based desktop implementation of Scoundrel, a single-player roguelike card game featuring a test-driven headless rules engine and hand-drawn pixel art.
3D rogue-like game in Go using g3n engine, based on a tutorial series. Features ECS architecture and assets from PolyHaven and @mz4250.
Room Crawler is a roguelike RPG with turn-based combat, featuring randomized exploration, skill progression, and replayable runs. Playable in browser or downloadable for Windows, Mac, Linux.