About this project
This is a developing 2D game engine implemented in Java. It is designed as a modular framework for personal projects, prioritizing a code-driven approach over a UI-heavy workflow.
Key evidenced capabilities include:
- Modular entity system with decoupled movement, animation, and abilities.
- A modular neural network implementation featuring a custom matrix class.
- A serialization pipeline supporting encryption, compression, and storage.
- A custom ByteHelper class for converting bytes to objects and primitives.
- A utility toolkit (ToolKit.java) containing graphics and general utility code.
The project aims to be a standalone engine that avoids external JAR files and is currently focused on 2D game development.
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