Breakout clone in Lua using LÖVE 2D, featuring clean OOP design, state machine, and delta-time loop. Cross-platform with portable builds.
Open source. Open possibilities.
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A little curiosity. A world of open source.
THE FIRST COLLECTIONlibGDX is a cross-platform Java game development framework based on OpenGL (ES) for Windows, Linux, macOS, Android, web browsers and iOS. It supports 2D and 3D games, uses Gradle for setup, is Apache 2.0 licensed, and has a large third-party ecosystem.
Zero-dependency LÖVE2D framework with scenes, input, saves, audio, UI, ECS, physics, and in-game scene editor. Includes reference game Gem Haul. Targets LÖVE 11.5, no third-party libraries.
A work-in-progress 2D game engine written in Java, designed for modularity and code-centric development without reliance on external libraries.
tsParticles is a lightweight TypeScript library for creating customizable particle effects, confetti, and fireworks animations as website backgrounds. Offers framework-specific components for React, Vue, Angular, Svelte, and more.
ADÖRE is a helper library for LÖVE2D designed to streamline common game development tasks through built-in systems for drawing, UI, and tile management.
Official Godot Engine plugin for playing professional 2D animations created with OPTPiX SpriteStudio.