About this project
Noname AI v2.0 is an AI extension for Sanguosha (Noname Kill) that uses a decision-point engine rather than a simple rule engine. It has self-learning, self-calibration, and self-evolution capabilities: through element feedback it records the actual effects of skills/cards, transfers learning experience across modes, and uses metacognition to judge familiarity; after each game it automatically calibrates strategy weights, supports model hot updates and A/B testing; it uses a genetic algorithm (population 8, elite retention Top2, mutation rate 15%) to evolve strategies, with multiple personality profiles (aggressive/conservative/balanced/guardian/lone wolf) learning collaboratively and sharing a common knowledge base.
Core features include: 96-dimensional feature extraction, a multilayer neural network (96→64→6), a 6-dimensional metacognitive architecture, model guardrails (8 red lines), a strategy bus (2-step deep planning adjudication), and a visual panel (AI brain overview, calibration trends, decision replay, decision comparison, module self-check). After installation, you can run `window.__DJSC.openSelfCheck()` in the console to verify. It is suitable for players who want automatic card playing, AI decision-making researchers, or players who want to train their own AI. It is open source under the GPL 3.0 license and developed based on Noname Kill.
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