About this project
raylib-miniscript provides bindings that allow developers to create 2D and 3D games using the MiniScript language with Raylib's graphics engine. The project produces ready-to-run executables for desktop platforms and web (via Emscripten), enabling users to simply place their MiniScript code and assets next to the executable and launch it — no additional compiler or setup required. Setup involves cloning the repository, initializing submodules, linking MiniScript’s C++ source, and building via provided scripts. The runtime searches for 'assets/main.ms' by default but accepts custom script paths. Added intrinsics include direct Raylib API wrappers plus utilities like file I/O, RawData handling, and HTTP support. Full API documentation is available in API_DOC.md and the project wiki.
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