Raysim is an experimental C++ framework for 2D graphics and interactive applications, built on top of raylib and inspired by the Hazel Engine architecture.
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THE FIRST COLLECTIONA music player written in the Odin programming language, featuring a custom UI rendered with raylib and audio control via miniaudio.
SwarmingLilMen is an early-stage C#/.NET 8.0 2D boids swarm simulation exploring emergent multi-agent systems via composable steering rules, with JavaScript browser demos and a roadmap toward evolution and large-scale performance.
Arpege is a top-down bullet hell RPG in a medieval fantasy setting, currently in early development focusing on its engine foundations.
A C++ 3D geometry and level workstation for the original Silent Hill (1999) and its unofficial PC decompilation port, supporting bidirectional conversion of proprietary binary formats.
Project Sulla is a C++ logic circuit simulator featuring a GUI for design and a pull-based simulation engine for real-time updates.
raylib is a simple, easy-to-use C library for videogame programming, ideal for prototyping, education, and graphical applications.
A noise texture generator for game development and graphics programming that creates seamless textures for shaders.
Modern .NET bindings for raylib 6 and raygui, providing a multi-package ecosystem for game development, hosting, and native interop.
A C++20 framework for shipping raylib games to 17 platforms from one codebase, with CI that builds and verifies rendering. Users edit only src/, resources/, and a TOML config.
EconSpace is a 2D space MMO prototype built with C++ and raylib, featuring an authoritative client-server architecture and a simulated galactic economy.
raylib-miniscript enables game development in MiniScript using Raylib graphics, supporting desktop and web builds without requiring a compiler.
OptiChess is a research-oriented chess engine and analysis GUI written in C++20, featuring the GrogrosZero hybrid search algorithm and a zero-allocation memory model.