About this project
Sentry for Godot is an official SDK that connects the Godot game engine to Sentry's error and crash monitoring service. It is intended to help teams watch a game's health during QA and after release, surfacing crash reports, script errors, hardware information, user feedback and attachments through real-time alerting and a web dashboard. The README also mentions release tracking and AI-assisted analysis as part of the broader Sentry offering.
Architecture: the SDK is implemented as a C++ GDExtension library and is built on mature Sentry SDKs, with sentry-native as its foundation.
Version compatibility: 1.x and 2.x releases require Godot 4.5 or later, while 0.x releases require Godot 4.3 or later. A migration guide is linked for moving between major versions.
Supported platforms and architectures:
- Windows: x86_64, x86_32, arm64
- Linux: x86_64, x86_32, arm64
- macOS: universal (Intel and Apple Silicon)
- Android: arm64, arm32, x86_64, x86_32
- iOS: device and simulator
- Web: supported from 1.4.0 onward
- C#/.NET: supported from 2.0.0 onward
- W4 console forks: stated as coming in 2026
The README notes that additional platforms and architectures may be added in future releases.
Getting started: pre-built extension libraries are published with a demo project in the repository's Releases. Official SDK documentation is linked for setup. Options can be adjusted inside the Godot editor under Project Settings -> Sentry -> Options, and the demo project directory contains usage examples. Build instructions from source are covered in the Contributing Guide.
Community: the project invites feedback, feature requests and questions through GitHub Issues and Discussions, and points contributors to its Contributing Guide.
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