About this project

Sentry for Godot is an official SDK that connects the Godot game engine to Sentry's error and crash monitoring service. It is intended to help teams watch a game's health during QA and after release, surfacing crash reports, script errors, hardware information, user feedback and attachments through real-time alerting and a web dashboard. The README also mentions release tracking and AI-assisted analysis as part of the broader Sentry offering. Architecture: the SDK is implemented as a C++ GDExtension library and is built on mature Sentry SDKs, with sentry-native as its foundation. Version compatibility: 1.x and 2.x releases require Godot 4.5 or later, while 0.x releases require Godot 4.3 or later. A migration guide is linked for moving between major versions. Supported platforms and architectures: - Windows: x86_64, x86_32, arm64 - Linux: x86_64, x86_32, arm64 - macOS: universal (Intel and Apple Silicon) - Android: arm64, arm32, x86_64, x86_32 - iOS: device and simulator - Web: supported from 1.4.0 onward - C#/.NET: supported from 2.0.0 onward - W4 console forks: stated as coming in 2026 The README notes that additional platforms and architectures may be added in future releases. Getting started: pre-built extension libraries are published with a demo project in the repository's Releases. Official SDK documentation is linked for setup. Options can be adjusted inside the Godot editor under Project Settings -> Sentry -> Options, and the demo project directory contains usage examples. Build instructions from source are covered in the Contributing Guide. Community: the project invites feedback, feature requests and questions through GitHub Issues and Discussions, and points contributors to its Contributing Guide.