About this project
dgVoodoo2 is a project that implements the Glide and DirectX graphics APIs on top of modern Direct3D 11/12. It allows old games and applications built for legacy graphics interfaces to run on current versions of Windows.
Supported APIs include Glide, Glide2, Glide3, and Glide3 Napalm, as well as DirectDraw, D3D3/5/6/7, D3D8, and D3D9. The project aims for good compatibility with the original libraries.
Key features:
- Force custom resolutions and MSAA for both Glide and DirectX games, improving appearance of titles with hardwired low-resolution support.
- Hardware/driver compatibility options for very old video cards such as GeForce 4 Ti4800 and ATI Radeon 8500, for rare games that require them.
- Force windowed mode and apply simple color management and dithering as post-process effects for a retro feel.
- Upscale low-resolution games using resampling filters like bicubic and lanczos, or simple pixel multiplication.
- Extensive configuration options via a GUI control panel app or manual text editing.
Additionally, 64-bit versions of the dgVoodoo API DLLs are available, allowing developers to port 32-bit games or applications to modern 64-bit platforms (x64, ARM64, ARM64EC) without rewriting rendering code. Documentation is included in the dgVoodoo API 2.86.3 or newer package.
The project is currently archived by the author, who notes that issues about Linux/Wine/Proton compatibility will be closed automatically as those platforms are not supported targets.
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