About this project

This repository provides a minimal, educational example of a toon lit shader implemented for Unity's Universal Render Pipeline (URP). It demonstrates the fundamentals of writing custom lit shaders, including shader structure, lighting calculations, and URP-specific integration. The example is designed to be easy to understand, making it suitable for developers learning shader programming or migrating from built-in render pipeline to URP. It likely includes a shader file, a material setup, and possibly a sample scene showing the toon shading effect with adjustable parameters like ramp textures, outline width, and color thresholds.