About this project
Kareto is a Brazilian Portuguese educational project for teaching and learning introductory Python programming. The curriculum uses the turtle library to teach fundamental programming concepts in a visual and interactive way.
The content is organized into progressive modules:
Environment Setup — Python installation, use of IDLE, and online editing with Repl.it.
Hour of Code – Artist — a module based on Code.org's artistic coding tutorial, covering drawing of geometric shapes (square, diamond, hexagon), repetition, functions, and practical exercises.
Hour of Code – Dance Party — also adapted from Code.org, it explores events, object properties (size, color), animation, and creating groups of dancing turtles.
Going Beyond Walking and Painting — advanced topics including movement and positioning, drawing, pen controls, event response, figure creation, and editor improvements.
Free Python Games — study of games available in the freegames library, including Paint, Tic Tac Toe, and Pacman.
Object-Oriented Programming — introduction to the OOP paradigm, encapsulation, rebuilding classes such as vector, and implementation of Snake and Pacman games using OOP.
The project also references other related resources such as Python Birds (an Angry Birds clone) and Simple Board Games.
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