About this project

Dialogue Manager 4 is an addon for Godot 4.6+ that provides a stateless branching dialogue editor and runtime. Dialogue is written in a script-like syntax and integrated into a game through the addon's nodes and API. Key points from the README: - Installation via the Godot Asset Store or by downloading a copy from GitHub. - Documentation covers FAQ, basic dialogue, conditions and mutations, settings, using dialogue in a game, dialogue balloons, translations, nodes, API, a C# wrapper, and upgrading from v3 to v4. - Example projects are linked for portraits and emotes/tags, visual novels, voices and translations, speech balloons, and endless scroll with text input. - Video guides cover dialogue in Godot 4, making cut-scenes, and making dialogue balloons. - Older versions are available for earlier Godot releases: v3.10 for Godot 4.4/4.5, v3.3 for Godot 4.3, v2.x for Godot <=4.3, and v1.x for Godot 3. - The project is created by Nathan Hoad with community contributors and is licensed under MIT. The README does not describe performance characteristics, benchmarks, or comparisons with other dialogue systems.