About this project
Hilo provides a complete HTML5 game development solution with an object-oriented architecture and independent module design supporting CMD, AMD, CommonJS, and KMD module formats. The framework includes three rendering backends — CanvasRenderer, DOMRenderer, and WebGLRenderer — allowing developers to choose the best option for their target platforms. Extensions cover physics simulation through Chipmunk integration and skeletal animation via DragonBones. A Yeoman generator (generator-hilo) scaffolds new projects quickly. The build system uses Gulp for compilation, documentation generation, and testing. The repository includes extensive API documentation and interactive examples demonstrating visual objects (Bitmap, Sprite, Graphics, DOMElement, Button, Background, Text), core systems (LoadQueue, WebSound, MouseEvent, Drag), and extensions (Camera, Camera3D, ParticleSystem, Physics). Playable demos showcase real-world usage: Flappy Bird, 2048, Fruit Ninja, and a promotional dance video. The project is MIT-licensed and maintained by a team of contributors from Alibaba.
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