A deterministic vertical shoot 'em up game built from scratch in Java, featuring a platform-agnostic core that runs on both desktop and web browsers.
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THE FIRST COLLECTIONLibGDX endless runner project 'Dino Run', developed during a FliSoL 2017 workshop. Includes core, desktop, and Android modules. Completed and no longer maintained.
Mindustry is an open-source tower-defense real-time strategy game with heavy automation and factory-building elements, written in Java. It targets desktop, Android and dedicated server builds, and ships with modding support, a public wiki, Javadoc and an active suggestion tracker.
A Super Mario Bros clone developed in Java using the LibGDX framework for study purposes.
A free single-player MTG adventure game built on Forge, featuring five rival colors battling over a living map with dynamic territory, reputation systems, and real card duels.
Top-down survival shooter in Java + LibGDX. Kill enemies with matched weapons, use bayonet for HP regen. Features 3 enemy types, 4 weapons, score-based scaling, and custom shaders.
A 2D boss fight game developed in Java using libGDX, featuring vintage animation aesthetics and phase-based combat. Created as an academic project for Object-Oriented Programming.
Boxbot is a Java-based warehouse management game where you control a robot to ship packages before orders expire, balancing battery, time, and growing workload.
HitBall is a casual game developed in LibGDX (Java) with support for desktop, Android, iOS, and HTML. The project was completed in 2018 and is no longer maintained.
SubMax is a game developed using LibGDX with support for desktop, Android, and HTML, including legacy versions from 2016.
A Java-based desktop implementation of Scoundrel, a single-player roguelike card game featuring a test-driven headless rules engine and hand-drawn pixel art.