About this project
# Beehave - Behavior Tree AI for Godot Engine
Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease.
Using behavior trees, Beehave makes it simple to create highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles. Whether you are a beginner or an experienced developer, Beehave is the perfect tool to take your game AI to the next level.
## Features
- **Node-based**: Compose behavior trees in your scene and attach them to any node of your choice.
- **Debug view**: A dedicated debug view inside the Godot editor allows you to better understand what the behavior is doing under the hood.
- **Performance**: Built-in monitors to track performance of your behavior trees, helping maintain high framerates.
- **Tested**: Every feature is covered by unit tests to avoid bugs creeping into the codebase.
## Installation
1. Download the latest release from the GitHub releases page.
2. Unpack the `addons/beehave` folder into your `/addons` folder within the Godot project.
3. Enable the addon within Godot settings: `Project > Project Settings > Plugins`.
4. Move `script_templates` into your project folder.
For Godot version compatibility, refer to the branch/version table in the README.
## Getting Started
Behavior trees are a modular way to build AI logic for your game. For simple AI, behavior trees are overkill, but for complex AI interactions, they help manage changes and re-use logic across all NPCs. The official wiki provides a comprehensive manual to get started.
## Media & Tutorials
- Beehave Overview by Gamefromscratch
- Godot 4.x Tutorial
- Godot 3.5 Tutorial by bitbrain
- Getting Started with Beehave by Liam Flannery (up to date with Godot 4.2)
## Credits
- Logo designs by NathanHoad & StuartDeVille
- Original addon by viniciusgerevini
- Icon design by lostptr
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