About this project

The Spire Almanac is a Windows overlay utility aimed at players of a deck-building roguelike who want to inspect and adjust run variables in single-player sessions. It presents itself as an analytical companion rather than a simple cheat toggle, emphasizing reversible, logged changes. Core features described in the README: - Combat Resolution Engine: adjust damage formulas, Strength scaling and Block efficiency in real time to test hypothetical builds. - Defensive Matrix Tuning: modify defensive layer integrity, enemy debuff intensity and vulnerability potency. - Economic Stability Modulator: tune gold interest rates and relic sell value multipliers rather than adding flat currency. - Score Augmentation Calculator: recalculates a performance index from completion speed and resource efficiency. - Gesture hotkey system: record sequences of modifications and bind them to a single key. - Telemetry tab: logs every modification locally to CSV, with run history, resource graphs and combat heatmaps. - Chrono-Seal: creates a hypothesis save before major changes so experiments can be reverted. Setup and interface: The tool uses a non-invasive overlay approach, attaching to the game's memory stream without modifying core files. Installation involves extracting an archive and running Almanac_Launcher, which detects the game instance. A first-run calibration scan maps memory addresses in under 10 seconds; the dashboard opens with F10. The HUD is localized for 12 languages, scales across ultrawide and laptop screens, and uses a dark, low-luminosity palette. Technical notes: Written in C++ and assembly for Windows 10/11 x64, with the Visual C++ Redistributable bundled. The README claims under 0.5% CPU usage in Stealth Mode and states the tool operates in memory space without writing to disk at runtime. It also claims a Silent Veil technology avoids anti-cheat flags because it does not inject code, only reads and adjusts memory values on keystroke input. These are the project's own claims and are not independently verified here. Licensing and scope: MIT licensed, version 3.2.1, dated 2026. The README states the toolkit is for educational and analytical use in offline single-player environments, warns against competitive or online use, and notes it is not affiliated with the original game developers. Community support is offered through a Discord server with bug-report and suggestion channels. A 2026 roadmap mentions an AI-driven suggestion engine, a VR interface mode and community preset sharing.