About this project
OpenKruiseGame (OKG) is an open-source Kubernetes workload designed specifically for game server scenarios. It is a sub-project of the CNCF OpenKruise project, aimed at simplifying the cloud-native transformation of game servers. OKG addresses challenges such as hot updates, in-place updates, management of specified game servers, and network models suitable for games (fixed IP/port, lossless direct connection, global acceleration). It supports auto scaling, automated O&M, and is cloud-provider agnostic, enabling centralized management across multi-cloud and hybrid-cloud environments. The project integrates with cloud services, matchmaking, and O&M platforms via low-code or zero-code methods, and can be extended through custom development or connected to delivery systems like KubeVela. It is used by numerous gaming companies, including Lilith, Hypergryph, Bilibili, and others. The repository provides installation guides, user manuals, and developer contribution guidelines.
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