About this project
FLVER_Editor is a multifunctional editor for viewing and modifying FLVER model files used by FromSoftware games, including Sekiro, Dark Souls, Bloodborne, Elden Ring and Nightreign. It is distributed primarily as a Windows executable via GitHub releases, with source code also available.
Core capabilities described in the README:
- View and edit models, materials and dummy points inside FLVER files.
- Import external 3D models (FBX, DAE, OBJ) into a FLVER file, including custom skeletons exported from Blender.
- Export FBX and experimental DAE; reimporting exported FBX is described as preserving original tangent/bitangent data.
- Bone/node editing window with bone list, JSON editing, parent/child editing, bone name conversion (e.g. Mixamo or CATS plugin names to Sekiro/DS3 style), and a Nightreign-to-Elden Ring port function.
- 3D viewer with line, mesh and combined render modes, camera controls, bone/skeleton display toggles, normal/tangent direction visualization and vertex inspection.
- Material editing, including texture path editing, JSON export, automatic material rename and XML edit for texture description files.
- Mesh tools such as transform, scale, rotate, normal flip/reverse, face-set deletion, LOD settings and back-face rendering.
- Dummy point editing, including a SekiroFix helper for sword trail and weapon art issues, plus dummy point JSON export.
- Texture loading when a TPF file shares the FLVER file name, with settings in MySFormat.ini.
- Automatic backup (.bak) functionality.
The README also lists related community tools for extracting game archives and unpacking files, such as UXM, Yabber, WitchyBND and a Bloodborne model extractor. Credits are given to TKGP's souls format library, SoulsFormatsNEXT, Zulie the witch, Katalash and others.
The project is aimed at modders working with FromSoftware game assets. It is not a general-purpose 3D editor; its feature set is specific to the FLVER format and related game data.
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