Lichess is a free, open-source online chess platform offering real-time play, tournaments, analysis, training tools, and multilingual support. Built with Scala and TypeScript, it hosts billions of games and supports community contributions.
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A little curiosity. A world of open source.
THE FIRST COLLECTIONAn open-source Minecraft server load tester that connects swarms of bots and reports real server-impact metrics such as estimated TPS, latency, throughput and kick reasons. Includes CLI, web GUI, control-plane API, debug console and programmable bots. Authorized testing only.
A native Windows application that converts text into 3D meshes with real-time extrusion, PBR materials, and dynamic lighting.
A 2D Russian draughts (checkers) game for Yandex Games, built on Phaser 4. Slice 1 delivers a rules engine, a bot opponent, legal-move highlights and Yandex Game Ready integration; WebSocket matches and hotseat are planned but not yet in this slice.
PlayCanvas is an open-source 3D game engine for browsers, supporting WebGL2/WebGPU, XR, physics, and glTF assets. Ideal for games, visualizations, and interactive apps.
Pterodactyl is a free, open-source game server management panel built with PHP, React, and Go. It runs each game server in an isolated Docker container and provides a web UI for administration and users.
Modern Multi-User Dungeon server in TypeScript with Telnet, WebSocket, React drag-and-drop world builder, MCP server, and JSON/SQLite/PostgreSQL storage.
An MCP server for Godot 4 that provides AI clients with bidirectional control over the Godot editor, featuring live-tree editing, a step-debugger, and 231 specialized tools.
Liyuan is a role-playing application centered on AI Agent, optimizing memory via the harness layer and introducing decision cards that let users drive the plot, supporting save branches, custom knowledge and material libraries, and compatibility with mainstream character cards and world book formats.
Xian Tu is an AI-powered cultivation text adventure game built with Vue 3 and TypeScript, with an optional FastAPI backend, support for Gemini, Claude, OpenAI, DeepSeek and other models, and Docker deployment.
Deno is a modern runtime for JavaScript, TypeScript, and WebAssembly, designed with secure defaults and a focus on developer experience.
melonJS is a lightweight, dependency-free HTML5 game engine for 2D/2.5D games. Features GPU-accelerated rendering (WebGPU/WebGL2/Canvas), Tiled map integration, physics, audio, and 3D mesh support in ~250KB. Runs on all major browsers.
GoTT is a testing project designed to integrate the Godot Engine with TypeScript via the ECMAScript extension.
Stellar Abyss (deathstar) is a browser-based 3D space combat prototype built with Babylon.js, TypeScript and Vite, offering arcade flight controls, escalating enemy squadrons, procedural ships and audio, unlockable weapons, and a capital-ship boss battle.
Open-source resurrection of Legends of Future Past, a 1992 commercial text-based MUD, rebuilt from authentic game scripts and documentation using agentic AI; MIT-licensed with a playable server and self-hosting instructions.
Windows desktop mod manager and launcher for Warhammer 40,000: Space Marine 2. Supports Steam, Xbox/PC Game Pass, and Epic Games. Manages mods, saves, and backups.
PoBR is a Rust rewrite of Path of Building for PoE2, offering fast stat calculation with source attribution, native i18n (EN/繁中/简中), and WASM web support. Beta.
Nakama is an open-source game backend server from Heroic Labs. It provides users, storage, social graph, chat, realtime and turn-based multiplayer, leaderboards, tournaments, parties, purchase validation, notifications and runtime code.
A modern, fast, and user-friendly character builder for the Mutants & Masterminds 3rd Edition (M&M 3e) RPG system, featuring automatic PP calculation and PL compliance validation.
Free open-source web-based editor for 3D Gaussian Splats. Inspect, edit, optimize and publish splats directly in the browser without installation. Live version available.