A simple framework for developing interactive applications, simulations, and video games, providing core engine functionality without a dedicated editor.
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THE FIRST COLLECTIONLess than 10 stars, 5+ commits in the last 30 days — projects made with care.
A rogue-like game built with C#/Blazor, featuring procedural dungeons, tileset/ASCII rendering toggle, and data-driven content via JSON.
Ambition is an experimental, ECS-native 2D platformer engine built on Rust and Bevy. It features a headless-testable architecture, agent-native authoring tools for sprites and music, and a data-driven design focused on long-term elegance and reusability.
Open-source LLM-powered roleplay simulation engine built as an Electron/NodeJS app. Features persistent world state, dynamic character evolution, scripted behaviors, and compatibility with any language model.
Adore is a Lua library for Love2D that combines Godot’s UI productivity with Love2D’s flexibility, offering physics, lighting, asset loading, input handling, animations, and scene management.
WebeeBlocks is an offline-first educational robotics environment that uses Blockly and Webots to teach algorithmic reasoning through Crazyflie drone simulation.
Polyfish is an open-source AI player for the strategy game Polytopia, combining Alpha-Zero-style MCTS with a neural network trained via self-play in Rust. It includes a full game engine simulator, a web UI, and a C++ memory-reader that extracts live game states from the Steam version.
MegaMOO is a Python 3 MOO-style text world engine with zero third-party dependencies, live in-world Python verbs, SQLite persistence, Telnet/WebSocket serving, LambdaMOO DB import, and MCP AI tooling.
AI-powered real-time visual novel engine with streaming narrative, character sprites, scene backgrounds, branching choices, and co-creation. Runs as desktop app or browser via FastAPI+SSE.
Chitin is an open-source geometry-to-physics compiler that converts 3D assets, including meshes and Gaussian splats, into portable convex hull colliders.
A work-in-progress 2D game engine written in Java, designed for modularity and code-centric development without reliance on external libraries.
An Unreal Engine plugin for rendering on eye-tracked 3D light field displays via the DisplayXR OpenXR runtime.
A standalone, type-aware GDScript language server for Godot 4.6 and 4.7, implemented as a faithful Rust port of the GDScript frontend.
OptiChess is a research-oriented chess engine and analysis GUI written in C++20, featuring the GrogrosZero hybrid search algorithm and a zero-allocation memory model.
An INI editor for Unreal Engine games that allows users to manage GameUserSettings and Engine.ini files with GPU-aware filters and automatic backups.
Irreden Engine is an isometric voxel game engine supporting C++23 with OpenGL/Metal backends, featuring modular ECS, audio, rendering, and scripting.
ALPURIS OS is a Python-based open-source engine that simulates a metropolis of 100 autonomous AI citizens using PIANO dual-speed cognition, an ECS event bus, a 3D WebGL voxel city and procedural Web Audio.
A native Windows application that converts text into 3D meshes with real-time extrusion, PBR materials, and dynamic lighting.
Tokamak is a C# engine designed for creating games and virtual worlds, providing a modular set of building blocks for application development.
A real-time GPU-driven renderer built with C++20 and Vulkan 1.4, featuring mesh shaders, bindless rendering, and advanced ray-traced lighting effects.
Koris Assistant is an autonomous AI agent framework featuring pluggable channels, persistent memory, and a web-based management dashboard.