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Human-curated · Discover open source4101discovered

A little curiosity. A world of open source.

THE FIRST COLLECTION
Topic: game-development清除
NightTollVendra35
ADDED

Night Toll is a first-person inspection game inspired by Papers, Please, developed in Unreal Engine 5.7 using C++ for all core gameplay systems.

GamesOpen-source games
ADDED

Lantern Lights is a score-attack arcade game built with LÖVE, where players catch drifting lanterns to build multipliers while avoiding time-stealing cinders across escalating difficulty levels.

GamesOpen-source games
ADDED

Pixel FX Forge is a browser-based procedural generator for creating animated pixel-art ability effects, allowing users to design and export game-ready VFX.

Developer toolsTesting & debugging
flybrain-sdkfreeman-1984-coder
ADDED

flybrain-sdk is a CPU-first Python SDK for small connectome simulations, with no CUDA requirement. It offers NumPy LIF dynamics, stimulate/action APIs, checkpoints, game and audio demo kits, and on-demand MaleCNS and FlyWire model downloads.

AI & MLGamesModel runtime
yaiflPPKFS
ADDED

A Haskell DSL for writing parser-based text adventures, inspired by Inform 7 and aimed at procedural generation of large interactive fiction worlds.

GamesGame frameworks
monkeysskedwards88
ADDED

Monkeys of the Caribbean is an open-source, two-player tile placement game where a monkey crew competes for control of sea routes to collect coconuts. It runs in the browser and is built with npm scripts, with deployment handled through GitHub Actions.

GamesOpen-source games
engineplaycanvas
ADDED

PlayCanvas is an open-source 3D game engine for browsers, supporting WebGL2/WebGPU, XR, physics, and glTF assets. Ideal for games, visualizations, and interactive apps.

GamesDeveloper toolsGame engines
bevybevyengine
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Bevy is a data-driven, open-source game engine built in Rust, utilizing an Entity Component System (ECS) architecture for 2D and 3D game development.

GamesGame engines
dino-run-libgdxRonildoSilva
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LibGDX endless runner project 'Dino Run', developed during a FliSoL 2017 workshop. Includes core, desktop, and Android modules. Completed and no longer maintained.

GamesOpen-source games
phaserphaserjs
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Phaser is a fast, free, and open-source HTML5 2D game framework for desktop and mobile web browsers, supporting both Canvas and WebGL rendering.

GamesDeveloper toolsGame frameworks
mario-bros-libgdxRonildoSilva
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A Super Mario Bros clone developed in Java using the LibGDX framework for study purposes.

GamesOpen-source games
TokamakKelmar
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Tokamak is a C# engine designed for creating games and virtual worlds, providing a modular set of building blocks for application development.

GamesDeveloper toolsGame engines
raylibraysan5
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raylib is a simple, easy-to-use C library for videogame programming, ideal for prototyping, education, and graphical applications.

GamesDeveloper toolsGame frameworks
libgdxlibgdx
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libGDX is a cross-platform Java game development framework based on OpenGL (ES) for Windows, Linux, macOS, Android, web browsers and iOS. It supports 2D and 3D games, uses Gradle for setup, is Apache 2.0 licensed, and has a large third-party ecosystem.

GamesGame frameworks
pyxelkitao
ADDED

Pyxel is a retro game engine for Python with simple, console-inspired limits such as 16 colors and four sound channels. It is MIT-licensed, free to use, and aimed at making pixel-art-style game creation approachable.

GamesGame engines
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A C++20 framework for shipping raylib games to 17 platforms from one codebase, with CI that builds and verifies rendering. Users edit only src/, resources/, and a TOML config.

GamesGame frameworks
love2dstudionateecho32-stack
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Zero-dependency LÖVE2D framework with scenes, input, saves, audio, UI, ECS, physics, and in-game scene editor. Includes reference game Gem Haul. Targets LÖVE 11.5, no third-party libraries.

GamesDeveloper toolsGame frameworks
ebitenhajimehoshi
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Ebitengine is an open-source 2D game engine for the Go programming language, offering a simple API for building games that deploy to Windows, macOS, Linux, FreeBSD, Android, iOS, WebAssembly and consoles such as Nintendo Switch.

GamesGame engines
ADDED

Takatora is a local-first build automation tool for game developers using Unreal, Unity, or Godot, providing CI-like capabilities without the need for a dedicated server or infrastructure.

AutomationGamesCI/CD
ADDED

Valve's GameNetworkingSockets is a cross-platform transport layer for games offering reliable/unreliable UDP messages, fragmentation/reassembly, P2P networking, NAT traversal via ICE, and AES-256-GCM encryption.

GamesGame frameworks
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