About this project
INTERSECT is a sample slicer instrument plugin distributed as VST3, AU, and Standalone builds, released under the GNU General Public License v3.0. It is aimed at musicians and producers who want to cut samples into playable slices and control each slice independently.
Core capabilities described in the README:
- Nondestructive, time-stretching, and intersecting sample slicing.
- Independent per-slice parameter control, plus per-slice locking.
- Multi-sample sessions, so a project can reference several sample files.
- Slice note ranges for mapping slices across the keyboard.
- Multiple time and pitch algorithms.
- MIDI-triggered slice playback.
- Theme support, with an example theme shown in the screenshot (Open Color, `oc.intersectstyle`).
Installation: release zips are provided for Windows, macOS, and Linux, with x64 and arm64 variants. Plugin files are copied into the standard system plugin folders — VST3 on Windows (`C:\Program Files\Common Files\VST3\`), macOS (`~/Library/Audio/Plug-Ins/VST3/`), and Linux (`~/.vst3/`); AU on macOS goes to `~/Library/Audio/Plug-Ins/Components/`. A DAW plugin rescan is required afterward. On macOS, release builds are unsigned, so the README notes that users may need to clear quarantine flags with `xattr -cr` on the VST3, AU, and app bundles. Additional details on per-platform release contents, ONNX Runtime bundles for stem separation, and GPU runtime requirements are linked in the online installation guide.
Building from source requires CMake 3.22+, a C++20 compiler, and Git; the repository is cloned recursively and built with CMake in Release configuration. Per-OS toolchain setup, build outputs, the release workflow, and the dependency list are covered in the linked build documentation.
Known limitations called out by the project: project recall stores sample file paths for every file in the session, so moved files require relinking; builds are unsigned and may trigger platform security prompts; bugs and feature requests are handled through GitHub Issues. A Quick Start video and full documentation site are linked from the README.
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