About this project
tgstation-server (TGS) is a toolset for managing production DreamMaker game servers, primarily those running Space Station 13 codebases. It is written in C# and distributed as a Windows service, console daemon, Linux package, Nix flake, or Docker container.
Core capabilities described in the README:
- Update a running server without stopping it; changes take effect on the next server reboot.
- Start the server and automatically restart it if it crashes.
- Manage code and game files for instances.
- Locally merge GitHub pull requests for test deployments.
- Web-based control panel served from the server.
- Prometheus metrics endpoint and optional Elasticsearch log ingestion.
- OAuth login and gateway authentication for GitHub, Discord, and InvisionCommunity.
- A swarm system for coordinating multiple TGS servers against a shared database.
Storage and configuration:
- Requires a relational database. SQLite is bundled but not recommended for scale; supported standalone databases are MariaDB, PostgreSQL, Microsoft SQL Server, and MySQL.
- Configuration via appsettings.Production.yml, environment variables, or command-line arguments. A setup wizard runs on first launch.
- Notable settings include instance/user limits, valid instance paths, GitHub access token, log directory and level, Kestrel endpoint URL, and database connection details.
Deployment options:
- Windows installer, winget package, or manual zip (ServerService or ServerConsole).
- Ubuntu/Debian apt repository one-liner, Nix flake, manual setup with SystemD unit, or Docker image.
- OpenDream support requires the .NET SDK to be installed separately.
This overview reflects only what the README documents; no performance or ranking claims are made.
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