Violencetown is a browser-based 2D action-RPG built with zero-dependency vanilla JavaScript and HTML5 Canvas. It features turn-based combat, a radial action wheel, disposition-driven NPC economy, and deterministic gameplay. Installable as a PWA.
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THE FIRST COLLECTIONA private, offline AI roleplay application for Windows that generates text-based stories and inline images locally.
Netrek-Web is a browser-based implementation of the classic Netrek space combat game. Built with Go and JavaScript, it requires no client installation. Players join via web browser for real-time 4v4+ team battles, featuring ship management, torpedoes, and bot practice modes.
A native Windows application that converts text into 3D meshes with real-time extrusion, PBR materials, and dynamic lighting.
A browser-based, dependency-free Turkish roguelike deckbuilder featuring 87 cards and 33 enemies, with audio and visuals synthesized via WebAudio and SVG. It offers strategic gameplay through Incandescence mechanics.
PlayCanvas is an open-source 3D game engine for browsers, supporting WebGL2/WebGPU, XR, physics, and glTF assets. Ideal for games, visualizations, and interactive apps.
Zulip is an open-source team chat application featuring unique topic-based threading designed for both live and asynchronous communication.
Phaser is a fast, free, and open-source HTML5 2D game framework for desktop and mobile web browsers, supporting both Canvas and WebGL rendering.
WarriorJS is an open‑source programming game where you write JavaScript or TypeScript to guide a warrior through puzzle‑filled towers, battling enemies and solving logic challenges. It teaches coding while playing.
A web-based gallery designed to showcase pixel art creations.
Source code for the AT Products LLC website, built with Astro, Vue, Bootstrap and jQuery and deployed through Netlify. One repository holds the main site, a beta site, a portfolio, a maintenance page and an unblocked-games site on separate branches.
Deno is a modern runtime for JavaScript, TypeScript, and WebAssembly, designed with secure defaults and a focus on developer experience.
melonJS is a lightweight, dependency-free HTML5 game engine for 2D/2.5D games. Features GPU-accelerated rendering (WebGPU/WebGL2/Canvas), Tiled map integration, physics, audio, and 3D mesh support in ~250KB. Runs on all major browsers.
JavaScript library for generative text using context-free grammars and Markov chains, interactive stories with decision trees, and image grammars (igramas).
Rocket.Chat is a secure, open-source communications platform developed in TypeScript, designed for organizations requiring high standards of data protection and customizable team collaboration.
GDevelop is an open-source, cross-platform, no-code game development software for creating 2D, 3D and multiplayer games for mobile, desktop and the web using an event-based system and modular behaviors.
Nakama is an open-source game backend server from Heroic Labs. It provides users, storage, social graph, chat, realtime and turn-based multiplayer, leaderboards, tournaments, parties, purchase validation, notifications and runtime code.
PixiJS is a high-performance 2D WebGL and WebGPU renderer for the web, designed for creating interactive graphics and cross-platform applications.
A collection of 13 browser-based puzzle, arcade and simulation games inspired by mobile game ads, built with Phaser 3 and Three.js. Includes a game hub, PWA offline support, unit/E2E tests and Cloudflare Pages deployment.
A collection of bouncing DVD logo implementations across a wide variety of programming languages and platforms.