flybrain-sdk is a CPU-first Python SDK for small connectome simulations, with no CUDA requirement. It offers NumPy LIF dynamics, stimulate/action APIs, checkpoints, game and audio demo kits, and on-demand MaleCNS and FlyWire model downloads.
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THE FIRST COLLECTIONDeck Lab is a Python/Flask workspace for building, researching and goldfish-simulating competitive Commander (MTG) decks, with versioned data contracts, isolated QA, and verified container releases.
An atmospheric and volumetric cloud compositor for Godot 4.6+ supporting both spherical and flat worlds.
jiMUD is an Electron-based MUD client for ShadowMUD, built from the game's web client. It offers tabs and windows, profiles, speedpaths, scripting, a mapper, character management, immortal tools and an area-design code editor.
Zeekr Shortcut (Car Version) is an experimental Android app for the ZEEKR 7X head unit that turns the four surround-view cameras into a 2×2 dash cam, an electronic rear-view mirror window, and a QR-code file transfer tool.
droidtop aims to transform Android handhelds into full desktop environments. It merges Windows (via Wine/Box64) and Linux (via containers) applications into a single shared desktop compositor, supporting external displays and gamepad UIs.
A complete 2D arcade survival game template built with Rust and Godot using the gdext library.
VMNL is an experimental, low-level Rust library built on Vulkan, providing a modular foundation for graphics, audio, and networking for game engines and real-time applications.
C64 Commander is a cross-platform app for Android, iOS, and web that remotely controls and manages a Commodore 64 Ultimate device over your local network.
A community-maintained collection of Inform 7 extensions for version 10.1, including ready-to-use and experimental extensions for interactive fiction development.
Shatterfish is an open-source engine for Shattered Pixel Dungeon, inspired by Stockfish. It enables headless gameplay, symbolic AI bots, statistical testing, and in-game overlays — all while enforcing fair information parity with human players.
Open-source iOS app for creating and playing interactive fiction gamebooks, with JSON export and a browser-based web player for shared .gbook files.
Kyrixen Studio is a lightweight, open-source IDE specifically designed for LibGDX development.
Java bindings for Box2D physics engine, supporting desktop, Android, and web via JNI, FFM, TeaVM, and WebAssembly. Includes libGDX and libfdx integrations with cross-platform samples.
Takatora is a local-first build automation tool for game developers using Unreal, Unity, or Godot, providing CI-like capabilities without the need for a dedicated server or infrastructure.
Python tool that parses Ikemen GO/MUGEN character files to discover and validate combo chains using genetic algorithms and simulation. Built with AI assistance, it's experimental and may have bugs.
A modern starter kit for building SugarCube stories with Twine/Tweego, including automatic installs, live reload, CSS injection, and Vite/TypeScript/Sass tooling.
An MCP server for Godot 4 that provides AI clients with bidirectional control over the Godot editor, featuring live-tree editing, a step-debugger, and 231 specialized tools.
This repository, 'toys-for-unity', compiles various tools, extensions, and variables designed to enhance the Unity editor experience. It focuses on quality-of-life improvements for developers to streamline game development workflows without affecting core engine operations.
Community-maintained Dialog compiler and debugger for interactive fiction, bundled with documentation and the Dialog Standard Library.