Shared GPU infrastructure for the gogpu ecosystem, providing interfaces for GPU resource sharing, window management, and event handling.
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THE FIRST COLLECTIONPlayCanvas is an open-source 3D game engine for browsers, supporting WebGL2/WebGPU, XR, physics, and glTF assets. Ideal for games, visualizations, and interactive apps.
A lightweight, cross-browser, general-purpose JavaScript 3D library used to create and display animated 3D graphics in a web browser.
melonJS is a lightweight, dependency-free HTML5 game engine for 2D/2.5D games. Features GPU-accelerated rendering (WebGPU/WebGL2/Canvas), Tiled map integration, physics, audio, and 3D mesh support in ~250KB. Runs on all major browsers.
Cocos Creator is a free, open-source, cross-platform game engine for high-performance 2D/3D games and instant web entertainment, supporting multiple platforms with modern graphics and customizable pipelines.
FragmentColor is a cross-platform GPU abstraction for Rust, JS, Python, Swift, and Kotlin. It simplifies shader workflows using WGSL/GLSL across Vulkan, Metal, DirectX, and WebGPU.
Stellar Abyss (deathstar) is a browser-based 3D space combat prototype built with Babylon.js, TypeScript and Vite, offering arcade flight controls, escalating enemy squadrons, procedural ships and audio, unlockable weapons, and a capital-ship boss battle.
Sheepdog Sim is a cel-shaded, single-player browser game where players guide flocks of 25, 75, or 200 sheep into a pen using a dog.
Free open-source web-based editor for 3D Gaussian Splats. Inspect, edit, optimize and publish splats directly in the browser without installation. Live version available.
Official LottieFiles web player for Lottie (.json) and dotLottie (.lottie) animations, with a Rust + WASM core, Canvas2D/WebGL2/WebGPU backends, runtime theming, state machines, audio, worker rendering, and React, Vue, Svelte, Solid and Web Component SDKs.