About this project
The godot-fun/gai repository provides two integrated toolsets for Godot game developers. First, a collection of agent skills with CLI and GUI interfaces for batch asset processing — covering audio (to-wav, trim, loudness, export), image (to-png, split, background removal, trim/resize), video (mute, 60fps, 4K, merge, compress/OGV), storyboard (HTML preview, voice-over, video, AV mix, publish), and utility skills for naming and commits. These skills are organized in `.agents/skills/` with scripts in `.ai/`, compatible with OpenCode, DeepSeek, Codex, Cursor, and Claude.
Second, the `zfoo/` Godot framework (installed as an Autoload named `GodotFramework`) delivers a wide range of production-ready modules:
- **AI**: OpenAI-compatible async chat with multi-turn conversation support.
- **Alert**: Floating toast notifications with success/error colors.
- **Audio**: Music playback with playlist cross-fade, one-shot voice, and multi-channel SFX on a dedicated SoundEffect bus.
- **Animation**: One-shot sprite-sheet effects with configurable rows/columns, scale, and FPS.
- **Testing**: Unit tests (scan `.gd` files for methods starting/ending with `test`) and integration tests (run `.tscn` scenes named with `test` prefix/suffix).
- **HotUpdate**: PCK-based hot update workflow (version check, download, MD5 verify, load, enter game).
- **Http**: Async GET helper with success/error handling.
- **Log**: File logger at `{user_data}/logs/godot.log` with formatted info/error calls.
- **Network**: TCP and WebSocket clients (threaded and non-threaded) with a router for fire-and-forget sends and request-response awaits using codecs.
- **ResourceHelper**: Async loading of textures and scenes to avoid main-thread blocking.
- **SceneHelper**: Scene switching with fade/slide transitions, safe instantiation, and queue_free.
- **SchedulerBus**: One-shot and fixed-rate delayed tasks with optional timer names and sub-thread execution.
- **Setting**: Persistent user config (bool, string) with save/load.
- **Utils**: StringUtils, TimeUtils, JsonUtils, FileUtils, RandomUtils, ThreadUtils (async sleep), NodeUtils, plus ArrayUtils, CollectionUtils, NumberUtils, NetUtils, HttpUtils, IdUtils, RateLimitUtils.
- **GodotFramework (gdf)**: Global autoload providing main-thread callable deferral and graceful quit.
The framework targets Godot 4.x and is designed for rapid iteration in game projects.
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