A lightweight .NET library for building text-based adventure games, with rooms, NPCs, items, commands, conversations, maps, rendering frames and save support.
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THE FIRST COLLECTIONlibGDX is a cross-platform Java game development framework based on OpenGL (ES) for Windows, Linux, macOS, Android, web browsers and iOS. It supports 2D and 3D games, uses Gradle for setup, is Apache 2.0 licensed, and has a large third-party ecosystem.
Zero-dependency LÖVE2D framework with scenes, input, saves, audio, UI, ECS, physics, and in-game scene editor. Includes reference game Gem Haul. Targets LÖVE 11.5, no third-party libraries.
A simple framework for developing interactive applications, simulations, and video games, providing core engine functionality without a dedicated editor.
ADÖRE is a helper library for LÖVE2D designed to streamline common game development tasks through built-in systems for drawing, UI, and tile management.