A local, LLM-powered single-player text adventure RPG with a persistent world, d100 checks, English/Russian play, model/provider settings, and a local spending ledger.
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THE FIRST COLLECTIONAI-powered novel RPG engine: import PDF novels or play built-in classics, role-play as characters, and make choices that alter stats, relationships, and story divergence.
Local-first browser text RPG framework: author world cards, connect your own LLM, and play with streaming narration, NPCs, d20 checks, saves, hex maps, and PWA offline support.
Terminal-based AI MMORPG where players connect over TCP to a Gemini-narrated dungeon, fight monsters, loot treasure, level up, and chat.
An agentic AI role-playing game framework where narration, NPCs, lore, and character creation run as composable plugin agents, with stage and text modes, portable world packs, and support for OpenAI, Anthropic, DeepSeek, and Qwen.
fount is a programmable, modular AI agent runtime that runs locally or via Docker, with customizable characters, drag-and-drop report export, code execution, P2P collaboration, and integrations with browsers, IDEs, Telegram, and Discord.
An educational shell dungeon crawler in Bash where directories are dungeons; players explore using cd, ls and cat.
Open-source Go MUD server with a playable default world, web admin/client, module manager, ANSI colors, layered config, HTTPS setup, Docker, and install scripts.
Z-machine interpreter for C64, C128, Plus/4, MEGA65, and Commander X16; supports Z-code versions 1-8, custom fonts/colors, undo, scrollback, d81 builds, and REU caching.
A lightweight .NET library for building text-based adventure games, with rooms, NPCs, items, commands, conversations, maps, rendering frames and save support.
离线单文件个人网站项目,内置房间、对话、通话、日历、日志、记忆等 14 个模块,可接入多个 AI 模型,数据保存在本地浏览器。
C++20 port of the final 616-point Zork from MIT circa 1978–1981, preserving the original MDL logic and supporting Linux, macOS, and Windows builds with CMake presets and Boost.
A Haskell DSL for writing parser-based text adventures, inspired by Inform 7 and aimed at procedural generation of large interactive fiction worlds.
Theseus's Brain, a Chinese pure-text roguelike for AI: played over MCP stdio, centered on reincarnation, memory, and irreversible mechanization; zero dependencies, with CLI, HTTP bridge, and full English translation.
A retro-style text adventure game in Lua using LÖVE2D, featuring story-driven exploration, keyboard controls, and pixel font.
Generative interactive fiction text adventure using LLMs to narrate scenes and characters, with persistent world state stored as markdown files in git repos.
A from-scratch Diku-like MUD written in Go, containerized with Docker and using SQLite for persistence; exposes TCP port 4000 by default.
Modern Multi-User Dungeon server in TypeScript with Telnet, WebSocket, React drag-and-drop world builder, MCP server, and JSON/SQLite/PostgreSQL storage.
A revamp of the NewAge Engine for creating interactive fiction, text adventures, visual novels, CYOA and dialogue games; early engine work uses JavaScript and HTML scripting.
A large language model-based virtual world life simulator supporting multi-agent NPCs, hierarchical memory, causal evolution, and natural language narrative, capable of creating multiple world types and running autonomously.