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ADDEDA noise texture generator for game development and graphics programming that creates seamless textures for shaders.
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A little curiosity. A world of open source.
THE FIRST COLLECTIONA noise texture generator for game development and graphics programming that creates seamless textures for shaders.
WebGL VT220 emulator with a CRT-style shader and a simple fallback; serves as the frontend for an Inform7 text adventure game.
FragmentColor is a cross-platform GPU abstraction for Rust, JS, Python, Swift, and Kotlin. It simplifies shader workflows using WGSL/GLSL across Vulkan, Metal, DirectX, and WebGPU.