Viv is an open-beta, source-available engine for emergent narrative in games and simulations. It provides a custom DSL, compiler, JavaScript runtime, story sifting, and editor plugins.
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THE FIRST COLLECTIONOtaku is a free, local LLM frontend for roleplay, offering web and terminal interfaces. It supports local and cloud LLMs, manages long context via scene summaries, and imports SillyTavern chats and character cards.
Archival source code for Zork I, the 1980 Infocom interactive fiction game. Contains ZIL files for educational and historical research, though not officially compilable to ZIP.
A private, offline AI roleplay application for Windows that generates text-based stories and inline images locally.
A historical archive of the source code for Infocom's 1982 interactive fiction game Zork III, written in ZIL. Intended for educational and research purposes to study early IF development, though it cannot be compiled into a playable ZIP file.
离线单文件个人网站项目,内置房间、对话、通话、日历、日志、记忆等 14 个模块,可接入多个 AI 模型,数据保存在本地浏览器。
Jericho is a lightweight Python interface connecting learning agents to man-made Interactive Fiction games, featuring Frotz emulation, stochastic environments, and comprehensive documentation for AI research.
A Haskell DSL for writing parser-based text adventures, inspired by Inform 7 and aimed at procedural generation of large interactive fiction worlds.
INSTEAD is a simple text adventure interpreter written in C++ and licensed under MIT. It allows users to run interactive fiction games from zip archives or installed directories, with support for a GTK-based file dialog.
Theseus's Brain, a Chinese pure-text roguelike for AI: played over MCP stdio, centered on reincarnation, memory, and irreversible mechanization; zero dependencies, with CLI, HTTP bridge, and full English translation.
Open Dungeon is a fully local AI roleplay app that generates stories and inline scene images on your machine using Ollama and FLUX, without cloud services or API keys.
Generative interactive fiction text adventure using LLMs to narrate scenes and characters, with persistent world state stored as markdown files in git repos.
Open-source Inform 7 interactive fiction game by Emily Short, licensed CC BY-SA 4.0.
Fan-made interactive test based on the worldview of 'Cultist Simulator' and 'The Book of Hours', analyzing affinities through narrative choices and matching the Hours, also featuring daily fortunes and DeepSeek-generated novels.
A community-maintained collection of Inform 7 extensions for version 10.1, including ready-to-use and experimental extensions for interactive fiction development.
A revamp of the NewAge Engine for creating interactive fiction, text adventures, visual novels, CYOA and dialogue games; early engine work uses JavaScript and HTML scripting.
Open-source iOS app for creating and playing interactive fiction gamebooks, with JSON export and a browser-based web player for shared .gbook files.
An interactive fiction game set in an alternate history about social democracy, built with DendryNexus and using jQuery, D3.js, and d3-parliament.
MegaMOO is a Python 3 MOO-style text world engine with zero third-party dependencies, live in-world Python verbs, SQLite persistence, Telnet/WebSocket serving, LambdaMOO DB import, and MCP AI tooling.
A tool for writing and generating interactive gamebooks from Markdown and YAML, with builds for HTML, PDF, EPUB, and optional MOBI.