Archival source code for Zork I, the 1980 Infocom interactive fiction game. Contains ZIL files for educational and historical research, though not officially compilable to ZIP.
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THE FIRST COLLECTIONZ-machine interpreter for C64, C128, Plus/4, MEGA65, and Commander X16; supports Z-code versions 1-8, custom fonts/colors, undo, scrollback, d81 builds, and REU caching.
A historical archive of the source code for Infocom's 1982 interactive fiction game Zork III, written in ZIL. Intended for educational and research purposes to study early IF development, though it cannot be compiled into a playable ZIP file.
C++20 port of the final 616-point Zork from MIT circa 1978–1981, preserving the original MDL logic and supporting Linux, macOS, and Windows builds with CMake presets and Boost.
PunyInform is an Inform 6 library for creating text adventure games for the Z-machine, optimized for small memory and 8-bit computers, with parser, verbs, and authoring framework.
A complete, playable C# port of Infocom's Zork I (release 119), rebuilt from decompiled Inform 6 source with a rewritten parser and fixes for original-game bugs.