Netrek-Web is a browser-based implementation of the classic Netrek space combat game. Built with Go and JavaScript, it requires no client installation. Players join via web browser for real-time 4v4+ team battles, featuring ship management, torpedoes, and bot practice modes.
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THE FIRST COLLECTIONA modern web client for PokerTH Texas Hold'em that runs in any browser via WebSocket-to-TCP proxy. Play online against real opponents or offline against bots, supports PWA installation, themed customization, and syncs settings across devices with a registered account.
A 2D Russian draughts (checkers) game for Yandex Games, built on Phaser 4. Slice 1 delivers a rules engine, a bot opponent, legal-move highlights and Yandex Game Ready integration; WebSocket matches and hotseat are planned but not yet in this slice.
Modern Multi-User Dungeon server in TypeScript with Telnet, WebSocket, React drag-and-drop world builder, MCP server, and JSON/SQLite/PostgreSQL storage.
Uptime Kuma is an easy-to-use, self-hosted monitoring tool designed to track the uptime of various services and provide notifications upon failure.
MegaMOO is a Python 3 MOO-style text world engine with zero third-party dependencies, live in-world Python verbs, SQLite persistence, Telnet/WebSocket serving, LambdaMOO DB import, and MCP AI tooling.
Liyuan is a role-playing application centered on AI Agent, optimizing memory via the harness layer and introducing decision cards that let users drive the plot, supporting save branches, custom knowledge and material libraries, and compatibility with mainstream character cards and world book formats.