Open-source Go MUD server with a playable default world, web admin/client, module manager, ANSI colors, layered config, HTTPS setup, Docker, and install scripts.
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THE FIRST COLLECTIONSelf-hosted live map for Palworld dedicated servers showing players, bases, Pals, NPCs, and server metrics via Docker. Read-only, no client mods required.
Netrek-Web is a browser-based implementation of the classic Netrek space combat game. Built with Go and JavaScript, it requires no client installation. Players join via web browser for real-time 4v4+ team battles, featuring ship management, torpedoes, and bot practice modes.
GitHub CLI (gh) is the official command-line tool that brings GitHub concepts like pull requests and issues directly to the terminal.
Pterodactyl is a free, open-source game server management panel built with PHP, React, and Go. It runs each game server in an isolated Docker container and provides a web UI for administration and users.
A from-scratch Diku-like MUD written in Go, containerized with Docker and using SQLite for persistence; exposes TCP port 4000 by default.
Ebitengine is an open-source 2D game engine for the Go programming language, offering a simple API for building games that deploy to Windows, macOS, Linux, FreeBSD, Android, iOS, WebAssembly and consoles such as Nintendo Switch.
kind is a tool for running local Kubernetes clusters using Docker container nodes, primarily designed for testing Kubernetes, local development, and CI.
A scaffold toolkit for Golaxy-based game server projects providing code generation, data export, and runtime integration for Go and Godot.
Temporal is a durable execution platform designed to build scalable applications by automatically handling intermittent failures and retrying failed operations.
Open-source resurrection of Legends of Future Past, a 1992 commercial text-based MUD, rebuilt from authentic game scripts and documentation using agentic AI; MIT-licensed with a playable server and self-hosting instructions.
Croupier is a general-purpose GM backend system for game operations, supporting integrated management of multiple games and environments. It utilizes a TCP session model for Agent-Server and SDK-Agent communication and defines business scopes via gameId and env.
3D rogue-like game in Go using g3n engine, based on a tutorial series. Features ECS architecture and assets from PolyHaven and @mz4250.