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Human-curated · Discover open source3941discovered

A little curiosity. A world of open source.

THE FIRST COLLECTION
Rising stars

Less than 10 stars, 5+ commits in the last 30 days — projects made with care.

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An interactive storytelling framework that uses LLMs to generate dynamic narratives based on predefined, graph-based story paths.

AI & MLGamesAI agents
PGX-Frameworkplatanogames
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PGX is an open-source, modular C++ gameplay framework for Unreal Engine 5, designed to unify configuration, extension, and diagnostics.

GamesDeveloper toolsGame frameworks
pebbleAkihiro120
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Pebble is a low-level, ECS-style graphics framework for Rust built on wgpu, winit, and hecs, providing a flexible skeleton for building custom rendering pipelines.

GamesGame frameworks
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H5P Game Map is an H5P content type that lets students choose their exercises from a game map. The repository documents its npm build, lint and h5p pack workflow; it is contract work offered free of charge with no guaranteed support.

GamesDeveloper toolsGame frameworks
rust_bepuphysicsFastestMolasses
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A Rust port of the BepuPhysics v2 physics engine, translated line by line from the original C# library. It offers SIMD-optimized collision detection and constraint solving, lock-free multithreaded scheduling, spatial queries, and an optional Bevy plugin. Requires Rust nightly and supports macOS NEON or x86_64 SSE/AVX2.

GamesGame frameworks
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Remembering Home is a 2D game built with LÖVE (Love2D) framework, featuring an Entity Component System, AI behavior trees, and various libraries for animation, collision, and GUI. It includes build scripts and tools for development.

GamesDeveloper toolsGame frameworks
omnigineRivelBop
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A lightweight C++ game framework using SDL and miniaudio, designed for rapid prototyping with scene management, asset loading, and tick systems.

GamesGame frameworks
love2dstudionateecho32-stack
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Zero-dependency LÖVE2D framework with scenes, input, saves, audio, UI, ECS, physics, and in-game scene editor. Includes reference game Gem Haul. Targets LÖVE 11.5, no third-party libraries.

GamesDeveloper toolsGame frameworks
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A C++20 framework for shipping raylib games to 17 platforms from one codebase, with CI that builds and verifies rendering. Users edit only src/, resources/, and a TOML config.

GamesGame frameworks