Pebble is a low-level, ECS-style graphics framework for Rust built on wgpu, winit, and hecs, providing a flexible skeleton for building custom rendering pipelines.
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THE FIRST COLLECTIONBrileta is a custom game engine and roguelike sandbox written in Python and C, featuring procedural generation and shader-driven lighting.
FragmentColor is a cross-platform GPU abstraction for Rust, JS, Python, Swift, and Kotlin. It simplifies shader workflows using WGSL/GLSL across Vulkan, Metal, DirectX, and WebGPU.
ZeroWeb is an experimental cross-platform browser project written in Rust, providing both the embeddable ZeroWebView library and the full ZeroBrowser application. It features a self-developed core for DOM, CSS, layout, rendering, script runtime, storage, and security, serving as an AI-driven engineering experiment.