vos is an open programmatic video engine that treats video as a deterministic function of time, allowing for resolution-independent rendering and data-driven editing.
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THE FIRST COLLECTIONLess than 10 stars, 5+ commits in the last 30 days — projects made with care.
An AI-driven, deterministic animated-video studio for macOS (Apple Silicon) that ensures byte-identical exports.
FragmentColor is a cross-platform GPU abstraction for Rust, JS, Python, Swift, and Kotlin. It simplifies shader workflows using WGSL/GLSL across Vulkan, Metal, DirectX, and WebGPU.
A Node.js library to render p5.js sketches headlessly to RGBA pixel buffers.
Raysim is an experimental C++ framework for 2D graphics and interactive applications, built on top of raylib and inspired by the Hazel Engine architecture.
Slopcamera is a local visual studio for coding agents: a Bun CLI, TypeScript SDK and Agent Skill that let agents author scenes, combine generated and recorded media, and export images, diagrams, animation and video while keeping editable sources.